Ricardo
Dad-in-Chief · code, art & coffee
Turns a pile of brilliant 7- and 8-year-old ideas into a real game you can actually play — all powered by the Mega Brain.
Indie game studio
Hand-crafted games for curious kids — and the grown-ups who love them. No accounts to create. No ads. No tracking in our games, ever.
We're named after the jabuti, the little tortoise that wins by going the distance. We make games the patient way: made pixel by pixel, built to last, and designed to respect your family from the very first tap.
Our games
A dragon saga for young readers, and a chess variant for anyone who thinks they already know chess. Both made slowly and with care — the dragons by our family, the chess as a co-creation with a friend.
Ages 7–10 · coming soon
A fully narrated, hand-crafted pixel adventure across six living worlds. Hatch your dragon, name it, and journey through a story made to be read aloud — completely offline, with nothing between your child and the magic.


Ages 4+ · coming soon
Two 8×8 faces wrap into one closed world. Columns loop all the way around, ranks A and H are poles, and a rook can attack the same square from two directions at once — which is where the game gets its name. A co-creation: designed by Jonathan Beckner and developed with Ricardo Accioly. Free to play, with one optional unlock.
Inside Scales of Prophecy
Every region is a hand-crafted pixel place with its own dragons, element, and story.
Our team

Our mascot is a jabuti — the little Brazilian tortoise we’re named after. He isn’t fast, but he’s the one that finishes the journey: patient, careful, and built to last. That’s exactly how we make our games — by hand, with love, the slow and steady way.
And we make them as a family. Ricardo (the dad) writes the code and draws the art — but the real game designers are Nicolas, 8, and Thomas, 7. Every build is playtested by the toughest, most honest critics in the house: if it isn’t fun for them, it doesn’t ship. The boys invent dragons, name worlds, pitch ideas, and vote on what makes the cut.
Dad-in-Chief · code, art & coffee
Turns a pile of brilliant 7- and 8-year-old ideas into a real game you can actually play — all powered by the Mega Brain.
Chief of Clever Patterns & Kindness
Sees how every piece fits together, and makes sure the whole game feels kind, calm, and fair to play.
Director of Chaos, Art & Big Booms
If it can explode, sparkle, or make you laugh out loud, it was almost certainly his idea.
Our promise to parents
No servers of ours, and nothing to sign in to. Scales of Prophecy is 100% offline; Antipode Chess needs a connection only if you choose to play someone online.
No accounts to create, no analytics, no ads, no tracking. Your progress stays on your device and is never sent to us.
Gentle stories, readable by a parent or a new reader, with a privacy policy you can actually understand.